Pixel art characters
1092 characters in pixel art, made in Retro Diffusion by 671 creators. Each one shows the prompt, size and style behind it, so you can make your own in seconds.
A full-body game character sprite of a portly, friendly gambling man standing at ease in a three-quarter view: a deep burgundy three-piece suit with a…
Shounen chibi style. Looking directly into camera. Straight on head portrait. Male elf pale skin with silver eyes and long black wavy hair. Wearing black and…
dark fantasy characters, adult, 32x32px spritesheet, archer with bow and quiver, mage with magic staff, priest holding holy tome, thief with dagger and cloak,…
The walls and floor almost pitch black except a small faint area of light A 2D pixel art scene designed for Pixilart. A teenage girl with an ordinary, casual…
Female Megaman style sci-fi Anime girl
A warm, painterly pixel art bust of a cheerful older Japanese game designer in his seventies, rounded friendly face, thick silver-grey hair swept to one side,…
A young woman with long flowing brown hair in a soft yellow sundress sits cross-legged in a sunlit meadow, one hand resting on her knee, gazing toward the…
female wizard with long robe, white hair and long wand with blue crystal
face shot, showing shoulders. skeleton lord with blue flames deep in eyes, and horns. rich blue and silver armor
Orch wardlord boss charachter. no background. standing. with a large warhammer.
I want a character that is a potato, I want him to have a cheeky smile and small feet. He is a potato, so no clothes. Nice lightish brown color with typical…
frog knight character GBA
skeleton guard holding a spear, side view, on a plain white background
Sprite of warrior with visible face, normal grey armor and black boots holding sword.
young woman, florist apron, holding a bouquet, front view, full body
A broad-shouldered veteran warrior in worn plate and leather armor, gripping a massive two-handed greatsword with both hands, sword held low and angled…
Create a full-body 64×64 pixel art sprite of a swordswoman with short brown hair, violet eyes, silver armor, and brown boots. Show her facing slightly right,…
full body young woman ninja standing in a relaxed natural pose, slight three-quarter view, face fully visible, large blue-grey eyes, calm confident…
Cute robot vacuum cleaner character, top-down view, game sprite, pixel art style, detailed shading, 16-bit retro aesthetic, metallic round body, digital…
Retro futuristic mechanic with a gray beard. Chubby. Holding a giant wrench behind his back
young office worker hero, white dress shirt, bold orange necktie, hair made of fire, glowing orange eyes, full body from head to feet, standing, feet visible,…
A white-haired anime girl with flowing hair, soft glowing eyes, and a delicate pixel-art expression, standing in a serene twilight landscape with cherry…
a portrait of a woman with long hair
A petite, adorable rabbit-eared girl with flowing pink hair, draped in a softly layered lace-adorned dress, slender silhouette bathed in pastel hues with…
1092 characters in pixel art, made in Retro Diffusion by 671 creators. Each one shows the prompt, size and style behind it, so you can make your own in seconds.
The most common size for characters here is 256×256, and the most used style is Default.
Every image is real pixel art on a true grid with a limited palette, ready to drop into a game. Open one to copy its settings, or start from the Default style with your own prompt.
How do I make character pixel art?
Describe the character in a short prompt, pick a style (Default is the most used for characters here) and a size such as 256×256, then generate. Retro Diffusion draws on a real pixel grid, so the result is game-ready.
What size should a character sprite be?
Most characters in this gallery are 256×256, 128×128, 64×64 pixels. Small sizes (32×32, 64×64) suit icons and characters; larger ones suit scenes.
Can I use characters I make in my game?
Yes. These examples were made by the community and are shown for inspiration. Pixel art you generate yourself is yours to use, including in commercial games.